A focus group study of therapists’ views on using a novel neuroanimation virtual reality game to deliver intensive upper‑limb rehabilitation early after stroke

Authors

  • Rachel C. Stockley Stroke Research Team, Faculty of Health and Wellbeing, University of Central Lancashire, PrestonPreston PR1 2HE, UK
  • Danielle L. Christian Stroke Research Team, Faculty of Health and Wellbeing, University of Central Lancashire, PrestonPreston PR1 2HE, UK

DOI:

https://doi.org/10.1186/s40945-022-00139-0

Keywords:

Focus groups, Rehabilitation, Stroke, Upper extremity, Video games

Abstract

Background: Intensive training can significantly reduce upper-limb impairments after stroke but delivering interventions of sufficiently high intensity is extremely difficult in routine practice. The MindPod Dolphin® system is a novel neuroanimation experience which provides motivating and intensive virtual reality based training for the upper-limb. However several studies report that health professionals have reservations about using technology in rehabilitation. Therefore, this study sought to explore the views of therapists who had used this novel neuroanimation therapy (NAT) in a clinical centre to deliver intensive for the upper-limb of people after stroke in a phase 2 trial (SMARTS2). Methods: Four therapists (three female, two physical and two occupational therapists) who delivered NAT participated in a focus group conducted by two independent researchers. The theoretical domains framework and COM-B behaviour change models informed the discussion schedule for the focus group. An inductive approach to content analysis was used. Recordings were transcribed, coded and thematically analysed. Generated key themes were crosschecked with participants. Results: Whilst therapists had some initial concerns about using NAT, these were reduced by training, reference materials and face-to-face technical support. Therapists noted several significant benefits to using NAT including multi-system involvement, carry-over to functional tasks and high levels of patient engagement. Conclusions: These findings illuminate key areas that clinicians, technology developers and researchers should consider when designing, developing and implementing NAT. Specifically, they highlight the importance of planning the implementation of rehabilitation technologies, ensuring technologies are robust and suggest a range of benefits that might be conferred to patients when using intensive NAT as part of rehabilitation for the upper-limb after stroke.

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Published

2022-06-15

How to Cite

Stockley, R. C., & Christian, D. L. (2022). A focus group study of therapists’ views on using a novel neuroanimation virtual reality game to deliver intensive upper‑limb rehabilitation early after stroke. Archives of Physiotherapy, 12(1). https://doi.org/10.1186/s40945-022-00139-0

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Section

Research Article

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