Comparison of active versus passive audiovisual distraction tools on children’s behaviour, anxiety and pain in paediatric dentistry: a randomised crossover clinical trial

Authors

  • F Guinot Department of Paediatric Dentistry, Universitat Internacional de Catalunya, Barcelona
  • M Mercadé Faculty of Dentistry, Universitat de Barcelona, Barcelona, Spain. Researcher at Idibell Institute
  • L Oprysnyk Department of Paediatric Dentistry, Universitat Internacional de Catalunya, Barcelona
  • A Veloso Department of Paediatric Dentistry, Universitat Internacional de Catalunya, Barcelona
  • JR Boj Department of Paediatric Dentistry, Universitat de Barcelona, Barcelona

DOI:

https://doi.org/10.23804/ejpd.2021.22.03.10

Keywords:

Anxiety, Audiovisual distraction, Behaviour, Child management, Pain

Abstract

AIM: To determine the effect of active distraction when playing PlayStation® video games, compared to passive distraction when watching a cartoon with audiovisual eyeglasses, on parental perception of patients' anxiety, and children's anxiety, pain, behaviour and heart rate during restorative procedures in paediatric dentistry. MATERIALS: Study design: Randomised crossover clinical trial. There were 34 patients in the cartoon film group (passive distraction) and 34 in the Playstation® video game group (active distraction), aged 6–8 years, who required a minimum of 2 visits for restorative treatment. Rimax® iVision 5.0 eyeglasses were used in both groups. Parental perception of patients' anxiety (Modified Corah Dental Anxiety Scale), and children's anxiety (Venham Picture Test), pain (Wong-Baker Faces Scale), behaviour (Frankl Scale) and heart rate were evaluated at each of the treatment visits. Preference for and satisfaction with the audiovisual product were also assessed. CONCLUSION: The use of PlayStation® video games for active audiovisual distraction, compared with passive distraction with a cartoon, improved self-reported pain but did not reduce parents' perception of patients' anxiety, pain, global behaviour, or heart rate. Both distraction methods were accepted by paediatric patients.

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